Leah D'Emilio drops by Santa Monica-based Image Metrics, a motion-capture company on the cutting edge of rendering realistic faces, used on feature films ("Harry Potter and the Order of the Phoenix") and video games ("Grand Theft Auto 4"). Leah dons on the headcam used in performance based facial animation and discusses the Uncanny Valley.
http://www.mahalo.com/Uncanny_Valley
http://www.mahalo.com/Robotics
http://www.mahalo.com/Animation
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Channel: Science & Technology Uploaded: August 25, 2008 at 7:46 pm Author:mahalodotcom
ChrisAnt(Friday 28th of November 2008 03:52:51 PM)
Replacing an actor with another actor in this case is just for display purposes to show how well the system works (I wrote a reply to an earlier post as I hadn't refreshed the page in a couple of days). Obviously there is no point in that other than digital make up or to push a performance further (eg Agent Smith being punched) or digital doubles. The system is incredible and has many uses. Anyone saying they aren't impressed really can't appreciate it.
mochitsukiman(Friday 28th of November 2008 03:19:15 PM)
okey...I think it's very interesting...but...what's the point? I mean, you can film a real actor and that's it.
ChrisAnt(Friday 28th of November 2008 03:41:36 PM)
Err... lots. Like capturing one actor to drive another character. Or allowing for more complex effects such as digital make up/pushing an effect further (Agent Smith being punched in Matrix). Or replication of characters, such as the oompa loompas in Charlie and the Chocolate factory... many uses. Watch the trailer for Benjamin Button and you'll see what how Brad Pitt's performance works on a CG body.
mochitsukiman(Friday 28th of November 2008 03:46:38 PM)
hmmm...sounds interesting indeed. I know James Cameron is using this technology in Avatar.
I just found that replace a human being for another cgi human being was weird.
but yes, it would be great for make up or adding other stuff.
Ironzealot7531(Wednesday 19th of November 2008 02:21:12 PM)
wow thats impressive, almost photorealistic
of course it probably took like an hour to render each frame, but thats still amazing